Most likely a portmanteau of grunt and kunoichi (くノ一,kunoichi? , lit. "female ninja"), these green-robed shinobi run straight from a side without ever changing direction. At a distance they sporadically toss Shuriken that can be deflected, while at close-range they simply slash once.
Shuriken Jumper
P-1 The Tragic Duel
These purple-robed shinobi leap into the air and toss a single Shuriken, changing direction based on the player's position. They're also often found atop or hanging from ledges, switching position as the player approaches them. They do not possess any close-range ability.
Dasher
P-1 The Tragic Duel
These swordsmen slowly walk towards the player, then charge forward unsheathing their blade with heavy momentum. They're completely immune while executing their attack, so the player needs to either jump behind them or dodge through the quickdraw.
Ghost Hawk
P-1 The Tragic Duel
These birds of prey swoop down on the player, regaining altitude afterwards to swoop down again from the other side.
These lesser fiends perform short jumps while approaching the player in a single direction. They often hold Hypercharge essence, appearing in tandem with stronger enemies.
Demon Runner
1-2 Seized by Dark Forces
These fiends charge at the player, stopping only to change direction, and can jump off and on platforms when needed. They often hold Hypercharge essence, appearing in tandem with stronger enemies.
Oni Blocker
1-2 Seized by Dark Forces
These strong fiends are mostly stationary, breathing fire from an angle as the player approaches. Their shield is impervious to regular attacks, as such one needs to either Guillotine Boost behind him or to use a Hypercharge attack. These enemies are often encountered along lesser foes holding Hypercharge essence.
Jack-o'-Murderer
1-2 Seized by Dark Forces
These creatures toss a barrage on knives in an arch. The player can Guillotine Boost off each knife to close the distance and strike the enemy directly. Kumori's regular projectile Kunai often collides with the knives, so at a distance it's better to use Spider Weapon Arts against these enemies.
Cursed Fire
1-2 Seized by Dark Forces
These skulls slowly float towards the player, heating up for a charge attack when at close-range. They often hold Hypercharge essence, appearing in tandem with stronger enemies.
These warriors toss a giant Windmill Shuriken that then boomerangs back to them. They also come equipped with a greatshield that blocks regular attacks. Guillotine Boost off the projectile, and then also off the enemy himself to strike his back or Hypercharge and dodge through the Windmill Shuriken. They are often encountered along lesser foes holding Hypercharge essence.
Jetpacker
1-3 After the Demons!
These brown-robed shinobi fly in a straight line from side to side, tossing Shuriken from above. Their projectiles can be deflected.
UFO
1-3 After the Demons!
These drones fly torwards the player, adjusting their trajectory and direction. They do not possess offensive maneuvers in itself, but deal damage by colliding with the player.
These lesser fiends hover midair completely stationary. They do not possess any offensive ability, and often respawn upon death, merely acting as means to Guillotine Boost off to reach further areas.
Demon Medusa
2-1 Midnight Assault
These lesser fiends fly in a wave motion towards a single direction. They often move in flocks and hold Hypercharge essence, appearing in tandem with stronger enemies.
Demon Jumper
2-1 Midnight Assault
These fiends fire a green projectile at the player. They're capable of jumping and hanging from ceilings and floors. When the player is underneath them, they drop down creating a minor Area-of-Effect impact. They often hold Hypercharge essence, appearing in tandem with stronger enemies.
Stout Demon
2-1 Midnight Assault
These strong fiends bludgeon the player with their kanabō (金棒,kanabō? , lit. "Iron Rod"), changing direction based on their position. They take more than one regular attack to kill, but have no defensive properties at any range. These enemies are often encountered along lesser foes holding Hypercharge essence.
These strong fiends shoot out the eye from their stomach at the player from a distance, and will also belly-bump them at close-range. The eye projectile boomerangs back to them, but can be destroyed beforehand to leave them temporary stunned. They take more than one regular attack to kill, but have no defensive properties at any range. These enemies are often encountered along lesser foes holding Hypercharge essence.
Demon Crawler
3-2 A Perilous Descent
These lesser fiends rush on all fours towards the player, jumping at them as they're about to approach. They often hold Hypercharge essence, appearing in tandem with stronger enemies.
Demon Piranha
3-2 A Perilous Descent
These lesser fiends jump straight up from the water and dive back down. They do not possess any offensive ability, and often respawn upon death, merely acting as means to Guillotine Boost off to reach further areas.
These lesser fiends hover midair completely stationary. They charge up and surround themselves in an electrical aura at regular intervals. They often respawn upon death, merely acting as means to Guillotine Boost off to reach further areas.
Ghost Fish
3-3 Ancient Pirate Cave
These lesser fiends jump in an arch from the ground and dive back in. They're invulnerable while underground.
Cannon Demon
3-3 Ancient Pirate Cave
These strong fiends fire a slowly homing projectile at the player from a distance. At close-range, they swing their cannon at the player. They take more than one regular attack to kill, and can use their cannon as a shield. These enemies are often encountered along lesser foes holding Hypercharge essence.
Cursed Skeleton
3-3 Ancient Pirate Cave
These possessed undead leap backwards to gain distance from the player, before firing their gun once.
Ghost Fly
3-3 Ancient Pirate Cave
These lesser fiends hover midair completely stationary. They do not possess any offensive ability, but make themselves incorporeal at regular intervals. They often respawn upon death, merely acting as means to Guillotine Boost off to reach further areas.
Barrel Demon
3-3 Ancient Pirate Cave
These fiends tosses barrels at the player from a great distance. The barrel can be destroyed. They do not possess any close-range ability.
These strong fiends hover midair completely stationary, stabbing the player with their spear at range. They can redirect their attack at any eight direction to catch the player's position.
Jack-o'-Axe
3-4 Into the Catacombs
These creatures toss an axe low on the ground that then boomerangs back to them. The player can Guillotine Boost off the axe to close the distance and strike the enemy directly.
Demon Hedgehog
3-4 Into the Catacombs
These lesser fiends slowly crawl towards the player either on the floor or hanging from the ceiling. As the player approaches, they cover themselves in spikes that make them impervious to regular attacks. When they're below or above the player, they retract the spikes momentarily before launching themselves at them.